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What is FF

Step inside! Welcome travelers to the official home of the FF and AFF game. If you've stumbled across this site by accident or have only just recently discovered the FF gamebooks with the relaunch of the series by Wizard Books let us explain a little about what the Fighting Fantasy game actually is?

WHAT IS FIGHTING FANTASY?

WOFM - Wizard Books Cover 2002Fighting Fantasy is the title given to a series of interactive novels or gamebooks developed by Steve Jackson and Ian Livingstone that had a huge following during the early 1980s and late 1990's. The FF books were unique in their heyday as they provided the reader with the chance to enjoy a good fantasy story as well as, for the first time, allowing the reader to guide the direction of the story to one of numerous end variations. See History of Fighting Fantasy below for more details.

WHAT IS A SOLO GAMEBOOK?

What is unique about the Fighting Fantasy series of books is that in each and every book the reader participates and effects the outcome of story. This is done by making the reader assume the role of the main fictional character in the story from the beginning of the story to the end by allowing them to take the character down various paths through the use of numbered paragraphs. The basis of all the books is a written background that outlines the location of the story, the characters involved and the events that have taken place. As a reader follows the plot they are often given certain choices that have to be made as the game progresses. The reader has to make choices and concentrate on guiding their fictional character through the books adventure that often involves tricks, traps, riddles, encounters and most importantly COMBAT. The majority of the FF Solo adventure Gamebooks are divided into 400 paragraphs of text, all numbered consecutively. These vary, from a few lines to several paragraphs long, and basically describe encounters, people, conversations and events. At the end of all of these paragraphs a choice is often presented with a reference to which paragraph should be read next if chosen. Choices range wildly from something simple like 'If you wish to go north, turn to 324. Otherwise, go to 13.' Occasionally a player can find themselves facing concluding paragraphs which bring the adventure or the fictional character to an end.

COTS Wizard 2002 CoverIn later books in the series the gamebooks themselves became more complex and events along the way could lead to the reader having to note down a paragraph number until an event later in the book would allow the player to turn down that path. These books often became the most popular and Creature of Havoc is a fine example of this.

THE FF GAME?

The FF series became a phenomenon in the 80's due in part to their popular interactive element, but more importantly due to the exciting rule system that was the core of the FF series. As well as allowing the reader to control a fictional character down various paths of a story, the books also acted as an ingenious game that a reader could play individually by his or herself. This was achieved through the use of several six-sided dice, a pencil and an eraser and an elaborate basic game system. Using the dice before reading the background to the story, the reader, or more importantly the player needed to create the fictional characters strengths and weaknesses. These were determined through the rolling of six sided dice to determine a characters three initial characteristics that would measure these strengths and weakness'. These characteristics are known as called SKILL, STAMINA and LUCK. An adventure sheet provided with the book would allow a player to keep track of these scores and events occurring from start to finish.

The first SKILL represented the fictional hero's physical prowess and fighting expertise. The second STAMINA represented the overall health and strength of the character health and more importantly their ability to survive against wounds, fatigue, poison or disease. LUCK the last characteristic represented how naturally lucky a character is, and this could often be used to enhance the success of attacks of help determine whether a paragraph choice went right or wrong.

The value of the SKILL and LUCK characteristics normally ranged between one to 12, adventurers starting with a number from seven upwards (a single dice roll plus six). STAMINA rated from one upwards, with the fictional hero of the book starting with anything from 14 to 24 (the roll of two die plus twelve). Encounters with characters, creatures or monsters could occasionally lead to combat where Skill values beyond 12 and Stamina above 24 could be faced, but no one except players used a Luck score.

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Caverns

  • Exclusive first looks at the covers of Caverns of the Snow witch, Trial of Champions and Sorcery II - Khare city port of Traps. <Click here>
  • Exclusive Interview with FF artist Leo Hartas. <Click Here>
  • All FF amateur adventures now online in .PDF and word format, including the excellent Bodies in the Dock by Simon Osbourne. <Click Here>
  • Amateur Novels area back online including new stories by Phil Sadler and Ovidiu Bufnila.Interactive adventure area updated with new adventures by Phil Sadler. <Click Here>
  • Steve McAnena has sent us some fantastic Pocket PC 2002 Screen Themes. <Download them here>.
  • More Adventure sheets by Caedus. <Click here>
  • Nathan Lindsell stats of some old FF monsters/creatures for those running FF games set in J.R.R Tolkien's Middle Earth. <Click here>
  • Saejan Gracer character profiles for Sourbelly and Ivy Trolls, Thaum, Tyutchev and Cassandra, Hawkana the High Priest. <Click here>
  • Joseph S. Myers FF errors. <Click here>
  • Jacen's interactive adventure paragraph 1 - The "Tails" of the Four Dragons. <Click here>
  • Tower of Destruction errors by Adam. <Click here>
  • Jared Milne Old World Apocrypha, Festivals, relations of Four Kingdoms, Old World Politics. <Click here>
  • Jake Edey's Lair of the Wood elves Interactive adventure paragraph 1. <Click here>
  • Derek Furlong's Vampires Bane Interactive adventure paragraph 1. <Click here>
  • Will Hamm The Adventures of Waxy Boogerbuttox Interactive adventure paragraph 1. <Click here>
 
All original content is Copyright 2001 - 2003 by David Holt. [email protected] All Rights Reserved.